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2005 video game

2005 video game

Quake 4
Quake4box.jpg
Developer(s) Raven Software
Publisher(s) Activision
Bethesda Softworks (re-release)
Manager(s) Eric Biessman
Designer(south) Jim Hughes
Developer(southward) Rick Johnson
Jeffrey Newquist
Artist(due south) Kevin Long
Composer(s)
  • Chris Vrenna
  • Clint Walsh
Serial Quake
Engine id Tech iv
Platform(s) Microsoft Windows
Linux
OS X
Xbox 360
Release

October 18, 2005

  • Microsoft Windows [1]
    • NA: Oct eighteen, 2005
    • EU: October 21, 2005
    • European union: June 22, 2012 (re-release)
  • Linux [2]
    • NA: October 20, 2005
  • Xbox 360 [iii]
    • NA: November 22, 2005[iv]
    • EU: December 2, 2005
    • NA: June nineteen, 2012 (re-release)
    • EU: June 29, 2012 (re-release)
  • OS 10 [5]
    • EU: March 24, 2006
    • NA: April xiv, 2006
Genre(s) Commencement-person shooter
Manner(southward) Single-player, multiplayer

Quake 4 is a war machine scientific discipline fiction first-person shooter video game developed by Raven Software and published by Activision. It is the fourth championship in the Quake series and a sequel to Quake 2. Raven Software collaborated with id Software, who supervised the development of the game too every bit provided the id Tech iv engine upon which it was congenital. The game has an increased accent on unmarried-player gameplay compared to previous installments;[6] its multiplayer mode does not support playable bots.[7]

Quake 4 went gold in early on Oct 2005 and was released on October xviii for Microsoft Windows, and later on for Linux and Os 10, Xbox 360. A special DVD Collectors Edition was released, including promotional fabric and the game Quake II with its expansions, The Reckoning and Ground Zero. The Xbox 360 version of Quake 4 is based on the Special Collectors Edition, and includes Quake II. On August 4, 2011, the game was made available through Steam.

Gameplay [edit]

Single histrion [edit]

Quake four has a stronger emphasis on single-histrion than its predecessor and features a campaign that continues the story of Quake 2. However, it lacks the bot matchmaking offered in Quake 3.

Multiplayer [edit]

Multiplayer modes are Deathmatch, Team Deathmatch, Tourney, Capture the Flag, Arena CTF and DeadZone. Players at QuakeCon reported the multiplayer gameplay to include elements similar to those in previous Quake games such equally strafe-jumping or rocket jumping. Notable additions to play are the ability to send shots through the teleporters and the advancement of the game physics provided past the new engineering science including the ability to bounce grenades and napalm fire off of jump-pads.

Similar the previous Quake games, the multiplayer has a client-server compages. The network code has been altered from Doom three, allowing for larger numbers of players on each server; Doom 3 has a four-histrion restriction, whereas Quake 4 has a standard 16 player limit.

Move [edit]

The player movement in Quake 4 is similar to that in Quake III Arena and Convulse Alive, but with the additions of ramp jumping and hunker slides. Hunker slides requite players the ability to maintain speed by sliding around corners.[eight] Ramp jumps allow players to proceeds extra meridian from jumping every bit they reach the top of an inclined object,[ix] which while present in the original Quake and Quake II was not included in Quake 3 Arena.

Plot [edit]

Corporal Matthew Kane prepares to take out the Strogg Nexus with his Rails Gun

The Quake 4 single player mode continues the story of Quake II by pitting the player confronting cyborg alien race known as the Strogg. The game follows the story of a Marine Corporal named Matthew Kane who is joining the elite Rhino Squad.[10] Following the success of the protagonist of Quake II in destroying the Strogg's leader, the Makron, Rhinoceros Squad is tasked with spearheading the mission to secure the aliens' abode planet Stroggos. In the course of the invasion, the squad ship is shot down and crashes in the center of a battle zone, separating Kane from his companions.[11] Kane rejoins his scattered team members and partakes in the set on confronting the Strogg.

After performing a number of tasks, such as destroying and capturing Strogg shipping hangars and defence force systems,[12] [thirteen] Kane and his remaining squad members brand it to the USS Hannibal. In that location they are given their next mission: infiltrating one of the Strogg's central communication hubs, the Tetranode, with an electromagnetic pulse bomb in the hope that it will put the main Strogg Nexus in disarray. Kane is tasked with defending the mission convoy,[14] which takes heavy casualties. Afterwards many setbacks, including the destruction of the EMP device by a Strogg ambush, Kane is left to consummate the mission, assisted only by Private Johann Strauss (Peter Stormare) and Lance Corporal Nikolai "Sledge" Slidjonovitch (Dimitri Diatchenko). Strauss figures out a fashion to destroy the core past shutting down its coolant systems. Every bit Kane reaches the entrance to the Tetranode, all the same, he is greeted past ii rocket-equipped network guardians, as well as the newly constructed Makron, which hands defeats Kane and knocks him unconscious.[15]

When Kane awakens, he finds himself strapped to a conveyor belt in the Strogg "Medical Facilities", a structure used for turning those captured and killed past the aliens either into protein nutrient or additional Strogg units. In a long and gruesome first-person cutscene, Kane is taken through this "stroggification" process which violently replaces much of his anatomy with bio-mechanical parts. Before the last controlling neurochip implanted in his brain can be activated, though, Rhino Squad bursts into the facility and rescues Kane.[xvi] Afterwards escaping through the Strogg medical facility and Waste Disposal plant, fighting off zombie-like one-half-stroggified humans forth the way, Kane is forced to combat his former commander, Lieutenant Voss (Michael Gannon), who has been fully stroggified into a powerful mechanized monster but retains his own consciousness long enough to warn Kane.[17] Later defeating this threat, Kane and the remaining marines finally make it dorsum to the Hannibal.

The commanders realize that Kane's Strogg physiology has opened up new possibilities for defeating the Strogg, equally he tin exist used to infiltrate locations and teleportation areas previously bulletproof and/or fatally harmful to human forces. The new plan is to directly target the Strogg Nexus Cadre, a huge centralized encephalon-similar structure which controls the alien forces. The Marines are tasked with infiltrating the 3 data towers adjacent to the Nexus: Data Storage, Processing, and Networking. At that place, they will deactivate the Nexus' shield and power up the teleporter used to access the Nexus and send Kane in. One time within, Kane will travel to the center of the Nexus to destroy the Core Brain and its guardian.

After infiltrating the facility and realigning the information nodes powering the teleporter, and destroying its fearsome "Guardian" fauna,[18] Kane reaches the Nexus core. At that place he meets the Makron in a final showdown and kills information technology. This accomplished, he destroys the Cadre and returns to the Hannibal. Celebrating with Rhino Squad after, Kane receives word that he has new orders.[19]

Evolution [edit]

The Xbox 360 version of Quake 4 was released at the launch of the Xbox 360 and is Xbox Live compatible. There have been major issues with frame rates for the console adaptation, earning it the honour for Most Aggravating Frame Rate/Best Slideshow in the GameSpot.com Best and Worst of 2005 list. In improver, the Xbox 360 port of Quake iv has very long load times and Xbox Live glitches that result in problematic multiplayer experiences, as documented past game review sites as well as on Activision'southward back up pages for the Xbox 360 version. This version was initially priced the aforementioned every bit the PC Special Edition DVD and features the same content. Aspyr Media published and released Quake 4 for OS Ten on April 5, 2006, initially but for PowerPC based Macs, just later every bit a universal binary compatible with both PowerPC- and x86-based Macs.[20] id Software continued its tradition of supporting Linux, with Timothee Besset of id releasing a Linux version of the Convulse iv binary executable. The binary tin can be downloaded for free from id's servers and it requires a licensed copy of Quake four for Windows or OS X in lodge to run. The Linux installer was made available two days afterward the release of the game itself. The game'southward budget was $fifteen million.[21]

Having worked on the theme music for Doom 3, Clint Walsh and Chris Vrenna, were brought in to compose and produce the main theme respectively for Convulse 4.

The residual of the music were composed by Raven's audio leads, Zachary Quarles and Kevin Schilder.

Convulse 4 was re-released for the Xbox 360 and PC on June nineteen, 2012, with publication handled past Bethesda. In Europe, the game was launched in the United Kingdom, France, Germany, Switzerland, Austria, and Benelux territories. It was released in the U.k. on June 22. Dissimilar the original Xbox 360 version, the Bethesda re-release does non include the port of Quake II.[22]

Like its predecessors, Quake 4 can be modified. This led to Quake iv versions of popular mods from previous versions of Convulse, such as Rocket Arena,[23] and Quake 4 Fortress (the Convulse four version of Team Fortress Classic).[24] Quake 4 Fortress was abandoned earlier its creators considered it complete; instead they released an alpha version consummate with source code.[25] In the competitive gaming scene, there were ii principal mods, Q4Max[26] and Ten-Battle.[27] The online Quake iv competitive customs was split between the two mods.[28] [29] A number of the online leagues switched between X-Boxing and Q4Max, such as ClanBase EuroCup[xxx] and GGL.[31] Despite this split in the online community, the offline professional LAN tournaments run by CPL,[32] ESWC,[33] WCG,[34] QuakeCon,[35] [36] and WSVG[37] all used Q4Max. Members of both the Q4Max and Ten-Boxing teams joined forces with Adam 'SyncError' Pyle of id Software and adult another mod, Delta CTF,[38] which brought Quake Two-style Capture the Flag to Quake 4.[39] Some other notable modern is SABot,[7] which successfully implemented multiplayer bots in Convulse 4 less than a month after the SDK was released,[40] despite this being a feature that some reviewers criticised Quake 4 for not including.[41]

Reception [edit]

Quake four 'south PC version received a "Silver" sales honour from the Amusement and Leisure Software Publishers Clan (ELSPA),[59] indicating sales of at least 100,000 copies in the Uk.[60]

Convulse four received generally favorable reviews regarding the PC version of the game, with game database Metacritic giving the game an aggregate review score of 81/100.[44] Websites and magazines such as IGN and UGO praised its unmarried-role player entrada, graphics and Hollywood voice-acting, but complained that its multiplayer was too much similar Quake III 's. GameSpot gave Quake four an 8.0 and it too said: "The unmarried-player is great fun, but the bromidic multiplayer leaves a lot to exist desired". PC Magazine gave Quake 4 a skillful review for both singleplayer and multiplayer gameplay.[61]

The original 2005 Xbox 360 version of the game fared slightly worse with critics when it was released but nonetheless received generally positive reviews, scoring 75/100 on Metacritic.[45] The only exception for that is 1UP.com, where they gave the PC version a score of "B-"[46] simply the Xbox 360 version a score of "B+".[47] Electronic Gaming Monthly gave a mixed rating to the Xbox 360 port. It panned the single-actor campaign for not being artistic enough to compete with other games such equally One-half-Life 2 and noted that the game ran poorly on the 360. IGN scored Quake four 8.ane/10, maxim "Quake 4 is one of those games that will entreatment to console gamers who oasis't owned a PC for years. The single-player entrada is varied and pretty interesting, getting better afterwards you're Stroggified. The enemies go from dumb and running right at you to various and more interesting in the 2nd half of the game, and there are a few absurd boss fights worth your while. The gory graphics and fantabulous lighting are well washed and they'll appeal to many gamers looking for a fast, shiny game to just let loose on".[62] GameSpot gave it a worse rating than the PC version: vi.half dozen. They also wrote: "There's a good game in Quake 4, but information technology'southward cached nether several layers of highly disappointing graphical functioning bug".[52] X-Play gave the Xbox 360 version a iii/5 and the PC version a four/5.[ commendation needed ]

Quake 4 was a finalist for PC Gamer US 'southward "Best Multiplayer Game 2005" honor, which ultimately went to Battleground 2.[63]

In 2016, erstwhile id Software employee and original Quake managing director John Romero expressed his disappointment over the direction of Convulse 4.

Quake 4 is where the brand went off the rails. Doom and Quake were mashed upwardly together - looking at Convulse 4 you can't tell whether y'all're in a Doom game or a Quake game. There was biomechanical stuff that belonged in Doom. It was dark like Doom 3. It didn't feel like Quake. Having said that, none of [the later] Quakes did since the original was based on HP Lovecraft and alternate dimensions. That'south the pillar that held Quake together.[64]

—John Romero, Retro Gamer.

Competitive play [edit]

In function due to the similarities to the Quake III Arena multiplayer, Quake 4 was used in a number of professional electronic sports tournaments.

The following competitions take held Quake iv events:

  • Cyberathlete Professional person League (2005)
  • Electronic Sports World Loving cup (2006 / 2007)
  • QuakeCon (2005–2007)
  • Globe Cyber Games (2006)
  • World Series of Video Games (2006 / 2007)

References [edit]

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  51. ^ [1] Archived March xiii, 2009, at the Wayback Automobile
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External links [edit]

  • Ravensoft's official Quake 4 site
  • id'due south official Quake iv site

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